I Had the pleasure of teaching in a series of workshop sessions at BRAINBAR STUDIOS, Denmarks first proffesional motion capture studio and virtual production space. The sessions explore the “Core principles of Motion capture and what it is”, “Dragon Fly Virtual Camera in Unreal Engine” and “What is and how to use Virtual Scounting tool inside Unreal Engine”
This workshop is made possible with the support of Nordisk Film Fonden and you can watch all the workshops below.
What is, and how to use the virtual camera plugin from Glassbox Technologies. A session where i showcase the use to a virtual camera to explore a scene in Unreal engine. What makes a Virtual camera the perfect tool for previsualization for fim and tv?
Using the motion capture optical volume at BranBar Studio we can track and record the camera into Unreal Engine, playback and refine the movements. In the workshop I walkthough how the virtual camera works, its settings and how it works in tandem with the brainbar Unreal Engine operator.
A showcase and walk though how to use – and what is Virtual Scounting in Unreal Engine. Previs is an important step in creating film and tv series and Virtual Scoutning can help in “looking” at a set, location or scenery in VR, as if you are on location. The power of using Unreal Engine make it possible to change daytime to nighttime, move objects and add cameras to the scene. Virtual Scouting is a multi user experience where Directors, DOP´s, Set designer and other creative parties and explor the space together in order to plan and see for them selfs before the set is build, the locations has been chosen and spot potential blockers or issues before comitting. A powerful tool that can be of great value early on in the post production fase.
Tv commercial created in the LED ICVFX Studio in LEGO AGENCY. Unreal Engine 3D enviroment running real time in a LED Volume. Physical props 3D scanned and implementet into the enviroment for digital set extension.
Role: ICVFX / Virtual Production & Unreal Engine Lead
Helped build, create and carry to finihed product. A series of 6 min animated short form content for the LEGO group / LEGO Agency. Performance capture using Optitrack 20 camera system capturing 2 performance capture actors live into Unreal Engine 5.3. Build and implemented 2D Face capture soulution.Imported into Unreal Engine where everyting is synced with the final voice. Shot creation and virtual camera, rendered in Unreal Engine for color grading and finishing.
Role: Motion Capture supervisor, Virtual Production & Unreal Engine Lead
Unreal Engine Lead. Creating a series of 8 short format video content for the re-launch of Lego Friends on Youtube. Also worked as Virtual production & Performance capture supervisor. Creating the pipeline for a near-live Unreal Engine animation workflow to support end to end pipeline including render final content directly out of Unreal Engine.
Role: Motion Capture supervisor, Virtual Production & Unreal Engine Lead
Magnum #NotAvailableInTheMetaverse Film created by Bacon X. Worked as Performance capture supervisor for CPHRIG delivering the performance capture service using a Qualisys Optical camera based capture motion capture volume.
Role: Performance Capture supervisor
Freelance VP Supervisor & Unreal Engine Lead part of the team creating a series of short format video content for Youtube to teach how to draw Ninjago content. Created with the use of Unreal Engine ICVFX and LED Screen to create the illusion of a real life Dojo in the background.
Role: ICVFX & Unreal Engine Lead
Showcase project for Virtual production and how to create a full previz using only Unreal engine with the use of Metahuman, Performance capture using Optitrack camera based capture, Live facial capture, Unreal Engine live editing, Virtual camera recording & final render out. Keeping it all in engine.
Role: Virtual Production & Unreal Engine Lead
Unreal Engine 5 Lead
Great knowlegde of Unreal Engine 5 and its use for real time animated & cinematic content incl creating and inplementing pipelines and workflows for animated content
Previs
Experience planning and creating previs for Film & Tv, using Unreal engine. Created previs for the Netflix series: The Helicopter Heist.
Performance Capture.
Sold knowlegde as a Performance Capture Supervisor in planning, captureing and delivering high quality data including facial animation with Unreal Engine Metahuman Animator
VP Supervisor.
Experience in planning & running virtual production shoots, incl. Setting up and operating virtual cameras, creating previz content, virtual scouting, LIDAR scaning and photogrammery scanning.
Storytelling through technology.
Fluid witn-in the technology that can bring stories to life, and a sold grasp on how to create cinematic content and deliver high quality emotional engageing content.
Kind, Proffesional and realistic.
A solid character with a well rounded humor and a sense for what can be achived, great problem solving skills and a “no &%#!” attitude.
Content is Copyright Creatures & Mikael Jæger Jensen 2025