Freelance Virtual production & Unreal Engine Lead, based in Denmark
work.
The LEGO Group /
Ninjago Dragons Rising Summer 2024 set TV commercial
Tv commercial created in the LED ICVFX Studio in LEGO AGENCY. Unreal Engine 3D enviroment running real time in a LED Volume. Physical props 3D scanned and implementet into the enviroment for digital set extension.
Role: ICVFX / Virtual Production & Unreal Engine Lead
The LEGO Group
Helped build, create and carry to finihed product. A series of 6 min animated short form content for the LEGO group / LEGO Agency. Performance capture using Optitrack 20 camera system capturing 2 performance capture actors live into Unreal Engine 5.3. Build and implemented 2D Face capture soulution.Imported into Unreal Engine where everyting is synced with the final voice. Shot creation and virtual camera, rendered in Unreal Engine for color grading and finishing.
Role: Motion Capture supervisor, Virtual Production & Unreal Engine Lead
CPHRIG / The LEGO Group
Unreal Engine Lead. Creating a series of 8 short format video content for the re-launch of Lego Friends on Youtube. Also worked as Virtual production & Performance capture supervisor. Creating the pipeline for a near-live Unreal Engine animation workflow to support end to end pipeline including render final content directly out of Unreal Engine.
Role: Motion Capture supervisor, Virtual Production & Unreal Engine Lead
Magnum & Bacon X
Magnum #NotAvailableInTheMetaverse Film created by Bacon X. Worked as Performance capture supervisor for CPHRIG delivering the performance capture service using a Qualisys Optical camera based capture motion capture volume.
Role: Performance Capture supervisor
The LEGO Group / Ninjago Masterclass
Freelance VP Supervisor & Unreal Engine Lead part of the team creating a series of short format video content for Youtube to teach how to draw Ninjago content. Created with the use of Unreal Engine ICVFX and LED Screen for the reall time Dojo background.
Role: ICVFX & Unreal Engine Lead
Virtual production showcase
Showcase project for Virtual production and how to create a full previz using only Unreal engine with the use of Metahuman, Performance capture using Optitrack camera based capture, Live facial capture, Unreal Engine live editing, Virtual camera recording & final render out. Keeping it all in engine.
Great knowlegde of Unreal Engine 5 and its use for real time animated & cinematic content incl creating and runing pipelines for animated content
LED wall ICVFX.
Expierience in setting up and running a LED volume with screens and brainbar incl. creating real time content for use for cinematic content.
Performance Capture.
Sold knowlegde as a Performance Capture Supervisor in planning, captureing and delivering high quality data including facial animation with Unreal Engine Metahuman Animator
VP Supervisor.
Experience in planning & running virtual production shoots, incl. Setting up and operating virtual cameras, creating previz content, virtual scouting, LIDAR scaning and photogrammery scanning.
Storytelling through technology.
Fluid witn-in the technology that can bring stories to life, and a sold grasp on how to create cinematic content and deliver high quality emotional engageing content.
Kind, Proffesional and realistic.
A solid character with a well rounded humor and a sense for what can be achived, great problem solving skills and a “no &%#!” attitude.
contact
Creatures . CVR-nummer: 19621391
Ørstedsgade 19A, 2 Sal 7100, Vejle T: +4521979613 M: Mikael@jaegerjensen.com
Feel free to reach out and connect or message me on my Linkedin profile or via email